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Parameterized constructor public GameConsole(int id, String name, double speed){ setId(id); setName(name); setSpeed(speed); } //Setter methods public void setId(int id){ // Consider that there are only

Parameterized constructor public GameConsole(int id, String name, double speed){ setId(id); setName(name); setSpeed(speed); } //Setter methods public void setId(int id){ // Consider that there are only 2097 game console products with id ranging from 1 to 2097 then if(id < 1 || id > 2097) System.out.println("Invalid Game Console ID"); else this.id = id; } public void setName(String name){ // Consider that the game console name should only contain minimum three characters and maximum 50 characters if(name.length()< 3 || name.length()>50) System.out.println("Name Character Limit (Minimum 3 characters and maximum 50 characters allowed)"); else

Factors

x=5; var x=5; Number shuffling Operators:

+, -, *, /, % (modulus), ++, - - Task Operators:

=, +=, -=, *=, /=, %= String extension

x = "5" + "5"//result is "55" x = 5 + "5"//result is still "55" Assessment directors

== // comparable to === // unequivocally identical to (worth and type) != // not comparable to > // more critical < // less >= // more noticeable than or identical to <= // not actually or comparable to Intelligible executives &&//and ||//or ! //not

Prohibitive director

varname = (condition)? value1: value2 1.3. Controll Structure if

if (condition) { ... } if else

if (condition) { ... } else { ... } if ... else if ... else

if (condition) { ... } else if (condition) { ... } else { ... } switch verbalization

switch(n) { case 1: code block break; case 2: code block break; default: code default block } for circle

for (var=startvalue; var <= endvalue; var+var+increment) { code; } for ... in circle

for (var in object) { code; } while circle while (var < endvalue) { code; }

do ... while circle

do { code; } while (var <= endval); 1.4. Limits Limit can be portrayed as:

work func_name(var1, var2, ... ) { some code } The elements announced inside a limit is close by to the limit.

1.5. Event Every part on a site page has explicit events which can set off a JavaScript. Models, for instance,

onLoad and onUnload: set off when client enters or leaves the page

onFocus, onBlur, and onChange: often used in mix with endorsement of construction field.

onMouseOver and onMouseOut - every now and again used to make invigorated button

Q1.How are structure passing and returning executed? b. Why mightn't we anytime ponder structures c.Is the doled out space inside a breaking point ordinarily deallocated when the cutoff..

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