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Part 1: Create a class named App representing a mobile app for a mobile with the following data members: - App's name: represent a name
Part 1: Create a class named App representing a mobile app for a mobile with the following data members: - App's name: represent a name of a app. Default is "". - Rate: a floating-point number represent app's rate. (App's rate should be between 0 and 5). Default is 0 . - Number of downloads: an integer number represent number of downloads per app (must be greater than or equal to zero). Default is 1 . Please use appropriate data type for each data members. Additionally, the class should also include the following methods: - A default constructor to initialize the data members. - A constructor with parameters to initialize the data members. Please provide an error message when the user send an invalid data values and assign a default value instead. - A set method named setApp to set all data member. Please provide an error message when a user sends an invalid data values. (Note: do not set current class's members to default here if the user provide an invalid one, just do not change it). - Three get methods to get each data members. - A method named print to print a app's information. Part 2: Create a main and make sure to do the following - Ask the user to enter app's information. - Create an object of type App. - set the object using the set method. - Use print method to print the app's information.
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