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Part II Vector Addition - Head-to-Tail {Graphical} Method. 1|il'ectors can be added together graphicallv [HeadtoTail} by; drawing them endtoend. Avector can be moved to any
Part II Vector Addition - Head-to-Tail {Graphical} Method. 1|il'ectors can be added together graphicallv [HeadtoTail} by; drawing them endtoend. Avector can be moved to any location; so long as its magnitude and orientation are not changedr it remains the same vector. 1When adding vectors, the order in which the vectors are added should not change the resultant. In the graphical addition process known as the polvgon method one of the vectors is first drawn to scale. Then each successive vector to be added is drawn with its tail starting at the head of the preceding vector. The resultant vector is then the vector drawn from the tail of the first arrow to the head of the last arrow. Firstlv, we draw the vector A with the same angle that it makes with the positive 1: axis choosing the appropriate and the same scale for all vectors. Then E is drawn at the proper angle {ct} relative to A. Finallv, the resultant R is the vector connecting the tail of vector A and the head of vector E as shown in the gure below: Xi Part 2.1 Add the given vectors :1\": 29.2, @311)\" and b": 16.2, @5320 in Part I using the "Explore 2D" or "Lab" option in the simulator. Compare the resultant {magnitude and direction] with the one found in Partl. Are the two resultants the same
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