Question
Part One Create a new project P8 and a class called Transforms, without a main method. Note: You may want to leverage code from the
Part One
Create a new project P8 and a class called Transforms, without a main method. Note: You may want to leverage code from the R12 recitation.
Download and import PictureLibrary.java
-> URL:https://www.cs.colostate.edu/~cs163/.Fall18/assignments/P8/src/PictureLibrary.java
Download and import ImageProgram.java
URL: https://www.cs.colostate.edu/~cs163/.Fall18/assignments/P8/src/ImageProgram.java
Download and import ImageInterface.java
URL: https://www.cs.colostate.edu/~cs163/.Fall18/assignments/P8/src/ImageInterface.java
Make the class implement the ImageInterface interface, as shown in the lab and discussed in class.
Do NOT modify any of the given files, just import them into your P8 src folder
Part Two
At the top of the class, declare the following instance (non-static) variables:
An object of type PictureLibrary, set to null.
An integer to store the image width, set to 0.
An integer to store the image height, set to 0.
A 2-dimensional array of integers to store the image data, not allocated.
Name your variables whatever you want
Create a constructor for the Transforms class as shown below that instantiates an object of type PictureLibrary into the associated class instance variable.
public Transforms(){ //Instantiate PictureLibrary object }
Part Three
Implement the methods in the ImageInterface interface. All methods need to be created before your code will compile. The readImage method should call the readPGM method in the PictureLibrary object, passing the input file name, then it should call the getHeight, getWidth, and getData methods to fill in the class instance data defined above. The writeImage method should call the setData method in the Picture object with the image data, then call the writePGM method passing the output file name. The parameters and return types of the methods in PictureLibrary.java are not documented here, so you must look at the file to find them. The calls to readImage and writeImage should be wrapped in a try catch block as follows:
try { // Calls to readPGM or writePGM and associated code here } catch (Exception e) { System.out.println(e.getMessage()); }
Implement imageData by simply returning a copy of the image array. The remaining methods manipulate the image data in some way or another to restore an image that has been scrambled.
Part Four
Make sure that all methods exist in your Transforms.java, even though some of the transformations may not do anything. You should now be able to run the main program in ImageProgram.java to read and write PGM files. If you are having trouble integrating with the provided files, check that your method names and parameters match. We have provided a test file called Cam.pgm that you can download to the P8 project directory (not into the /src or /bin subdirectories).
Part Five
Implement the remaining methods as follows:
Calling decode restores an image in which each pixel has had the upper four bits negated. To unscramble the image, your code should negate them again. You can use bitwise operators or the following algorithm: To get the upper bits, divide the pixel by 16. To get the lower bits, modulo the pixel by 16. The resulting upper and lower values should be in the range 0..15. Negate the upper bits as follows: upper = 15 - upper; Then put the bits back together by multiplying the upper bits by 16 and adding the result to lower. Here's an example for your testing:
original pixel = 115 = 0b01110011
upper value = 115 / 16 = 7 = 0b0111 (upper four bits of original)
lower value = 115 % 16 = 3 = 0b0011 (lower four bits of original)
negate upper value = 15 - 7 = 8 = 0b1000
new pixel = (upper * 16) + lower = (8 * 16) + 3 = 131 = 0b10000011
Calling swap restores an image in which each pixel has been scrambled by exhanging the lower 2 bits with the upper 2 bits. To do this requires that your code do the same exchange to restore the original pixel. Don't modify the middle four bits. By far the easiest way to do this is to use the bitwise operators. Here's an example for your testing:
original pixel = 114 = 0b01110010
upper two bits of original = 0b01110010 & 0b11000000 = 0b01000000
middle four bits of original = 0b01110010 & 0b00111100 = 0b00110000
lower two bits of original = 0b01110010 & 0b00000011 = 0b00000010
new pixel = (lower << 6) | middle | (upper >> 6)
Calling mirror reverses the image top to bottom. To reverse top to bottom, exchange the first row for the last row, the second row for the second to last row, and so on until the entire image is reversed.
Calling exchange swaps the image area defined by a rectangle with width 150 and height 300 starting at row index 10 and column index 10 for a rectangle of the same size starting at row index 10, and column index 310.
NOTE: The maximum value of a pixel (PictureLibrary.MAXVAL) is 255, so only 8 bits are valid for each pixel. These are numbered bits 0-7, where bit 0 is equal to 1 and bit 7 is equal to 128. There are no negative values allowed.
Testing
The decode method can be tested with Decode.pgm. The swap method can be tested with Swap.pgm. The mirror method can be tested with Mirror.pgm. The exchange method can be tested with Exchange.pgm. In all cases, the restored image should be identical to Cam.pgm. After unscrambling an image you can write it to the disk, and compare it to Cam.pgm using the Linux diff command, thus all students can verify that their code is perfect before submission! NOTE:We may test your code with an image file that has a different size and contents than the provided test file, so do not hardcode anything. Please follow the usual rules for submitting Java programs.
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