Payon na ito games that also each. The company was fat mong was con tute of 56 pergurte. Am all and production love way we planned the thing to som Click the one Requirement 1. Comous the product per un prodotti and Uroer tot October 2010 Abox Variat co con To untent our eart Carubini Help Me Solve This DemoDoce Example Get More Help Clows Check . Suced under - Requirements able ting 1. Compute the product cost per game produced under absorption costing and under variable costing. 2. Prepare monthly income statements for October and November, including columns for each month and a total column, using these costing methods: a. absorption costing. b. variable costing. 3. Is operating income higher under absorption costing or variable costing in October? In November? Explain the pattern of differences in operating income based on absorption costing versus variable costing. 4. Determine the balance in Finished Goods Inventory on October 31 and November 30 under absorption costing and variable costing. Compare the differences in inventory balances and the differences in operating income. Explain the differences in inventory balances based on absorption costing versus variable costing. Print Done es that it sels for $44 each. The company uses a fixed manufacturing overhead allocation rate of $6 per game. Assume all costs and production levels are exactly as planned. The folle ness during 2018: + et cost per game produced under - October 2018 Absorption Variable costing costing - X Data Table October 1,800 units 2.900 units 13 $ November 3,000 units 2.900 units 13 $ Sales Production Variable manufacturing cost per game Sales commission cost per game Total fixed manufacturing overhead Total fixed selling and administrative costs 5 5 17.400 10,000 17,400 10,000 Print Done and then click Check Answer emoDocs Example Get More Help Clear All