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Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows: Apr. 1 Inventory 69 units o $63 10
Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows: Apr. 1 Inventory 69 units o $63 10 Sale 47 units 15 Purchase 91 units $66 20 Sale 50 units 24 Sale 15 units 30 Purchase 26 units $70 The business maintains a perpetual Inventory system, costing by the last-in, first out method. Determine the cost of merchandise sold for each sate and the inventory balance after each sale, presenting the data in the form illustrated in Exhibit 4. Under LIFO, If units are in inventory at two different costs, enter the units with the HIGHER unit cost first in the Cost of Merchandise Sold Unit Cost column and LOWER unit cost first in the Inventory Unit Cost column. Schedule of Cost of Merchandise Sold LIFO Method Portable Game Players Cost of Quantity Purchases Purchases Quantity Inventory Inventory Inventory Date Merchandise Sold Merchandise Sold Purchased Unit Cost Sold Total Cost Quantity Unit Cost Total Cost Unit Cost Total Cost ADE 1 Cost of Previous LIFO Method Portable Game Players Cost of Cost of Merchandise Sold Merchandise Sold Unit Cost Total Cost Date Quantity Purchased Purchases Unit Cost Purchases Quantity Total Cost Sold Inventory Quantity Inventory Unit Cost Inventory Total Cost . 1 Apr 10 Apr 15 0 Apr 20 Apr ADE 30 1 Apr 30 Balance Previous
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