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Phone / computer (optional) 33 Experiment 5: Projectile Motion: Motion in Two Dimensions Background For this experiment, we will consider a projectile as an object

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Phone / computer (optional) 33 Experiment 5: Projectile Motion: Motion in Two Dimensions Background For this experiment, we will consider a projectile as an object acted on, solely by the influence of gravity. This excludes objects on the earth's surface which are at the very least also being affected by the normal force as a result of them resting on the surface. It also excludes objects being pulled or pushed by some force in any direction while being suspended above the earth's surface. Here, we can think of projectiles as objects being launched, or thrown above (but near) the earth's surface such as a thrown rock, a bullet being shot, or a football kicked in the air. In cases where the initial conditions for the projectile are known, and nonconservative forces such as air resistance can be neglected, the future trajectory of the projectile can be known with certainty, as its path will adhere to the laws of motion in each respective dimension through which it travels. Projectiles restricted to two dimensions (x, and y) are governed by the following equations of motion: In the horizontal direction: Ax = ut (5.1) In the vertical direction: Ay = ut + 2gt- (5.2) In cases where a projectile lands at the same vertical level as where it was projected (level ground), its horizontal range can be found by using the equation: R = -sin(20) (5.3) A projectile launcher can be used to launch a projectile at a set velocity each time. This unchanging velocity is called the muzzle velocity vm and can be further described as the speed of the projectile at the moment it leaves the launcher. In this experiment, we will investigate the motion of a projectile as it moves through the air, and study the factors affecting the horizontal range of a projectile. Procedure 4. Using the middle launch setting of the A. Muzzle velocity for each launcher option launcher, launch the sphere from the provided launcher at an angle horizontal (parallel) to 1. Place the launcher horizontally at the edge of the floor, and measure the distance x (in the table as shown in figure 5.1 above. meters) from xo, to where the projectile 2. Measure the height of the nozzle above the makes an impact on the sheet. Record this floor (in meters); this is y, record its value in value in table 5.1 below.Muzzle velocity option Trial Horizontal displacement x (m) + 10 Avg Xavg Data Analysis before g Where calculations are required, show all working in detail. You may use Microsoft Excel to aid with graphing here. 2. Does A. Muzzle velocity for each launcher option produce provided Deduce 1. Use Xavg only, and equations 1 and 2 to commer obtain the launcher's muzzle velocity for theoreti each launch option (Vml, Vm2, and Vm3) provided by the launcher. 3. By insp suggest range a B. Factors affecting the horizontal range of a in this projectile (level surface) obtaine 1. Use data from table 5.2 to sketch a hand with the plotted graph of average horizontal range Xavg vs angle 0. Do a bit of research 37T 0 Note Feb 15, 2023 Feb 15, 2023 at 3:34 PM Homework - Lab Report : Datatable + data analysis only Part A through conclusion questions vertical displacement y: 118.2 cm Launch setting Angle | X, (m) Xz( m) |X3(m) |Avg( m) Trial Horizontal Dis (m) 30 ' 81 . 80 1 5 8 1 80. 8 200 450 103. 106 103 04 200.75 60 89- 3 89.5 90 189.6 201 201. 25 201. 25 6 201.25 201.75 20 s.S Trial Horizon- (m) DIS.

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