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Physics Lab Instructions PHYSICS Read and follow the steps to complete the investigation. Free Fall Online Lab Labratory Instructions Click the Intro mode to begin

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Physics Lab Instructions PHYSICS Read and follow the steps to complete the investigation. Free Fall Online Lab Labratory Instructions Click the "Intro" mode to begin this investigation. Later in this course, you will use this simula- tion to explore projectile motion, but for this activity, you will use it to explore falling objects. You will do this by controlling the height of the launch, the initial speed of the object, and the mass of the object. 1. The launcher and the controller for the initial speed are located on the left side of the simulation window. The height is set to 10 m. To change the height, drag the + sign on the launcher up or down. The angle is set to 0'. To change the angle, click on the cannon and drag it to the desired angle. The initial speed is set to 15 m/s. To change the initial speed, drag the slider left or right. For this lab, raise the height to 15 m and rotate the cannon to Indial Speed 16 ma's -90'. Also set the initial speed to 0 m/s. This simulates dropping an object in free fall. Pumpkin 2. The section on the top right side of the simulation window has a Mass: 5 kg drop-down menu that allows you to select objects that have differ- Diameter: 0.37 m ent masses. Air Resistance . Drag Coefficient: 0,60 The set object is a pumpkin with a mass of 5 kg. To change the ob- ject, click the triangle to access the drop-down menu. Change the object from a pumpkin to a cannonball. Notice that the mass of the cannonball is 17.6 kg. 3. Toward the bottom left side of the simulation window is a red button with an image of the launcher being fired. Click the red button to drop the object (the cannonball). Notice that the launcher fires and a blue line appears, showing the path the object takes as it drops. The path has small dots marking each tenth of a second, until it reaches the bottom. The dot at the bottom of the path gives the total time that the object was falling. NEXT PAGE4. The section towards the top right side of the simulation window has a time meter that allows you to measure the time it takes for objects to fall. Measure the time it takes the object to fall. To do this, drag the time meter over to the path the object takes and place the plus sign that's on the left of the time meter over the bottom dot on the path. Notice that the time it takes the cannonball to fall is 1.?5 seconds. 5. Explore the simulation by changing the object using the drop-down menu on the top right side ofthe simulation window and dropping the object using the red button towards the bottom left side of the simulation window. If the object does not drop, make sure that the blue playI button is also pushed. After each drop, nd and record the time and then hit the eraser button to delete the path of the previous object before dropping a new object. Drop objects with different masses and use the time meter to nd the time it takes each one to fall to the ground. 5. Use the time, height, and initial 1lrelocity to calculate the acceleration of the object as it falls. At the beginning of each laboratory, you should do some background research about the concepts. Make sure to summarize your findings in the background research part ofyour formal lab report. To nd the object's acceleration, use the equation below. _. \"i '3' -r d=%n:2+r Enter the known amounts and solve the equation for the acceleration. Determine the ac- celeration for each object that you dropped and compare the acceleration for the different masses

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