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Physics The Science of your Superhero Step One - Determine how fast your Superhero can run and how fast your Superhero can jump. Moll -

Physics

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The Science of your Superhero Step One - Determine how fast your Superhero can run and how fast your Superhero can jump. Moll - write the three digit number below that you created from the dice roll. DI Then rearrange the three digits to create each speed and write them in the boxes below. Vy Jumping Speed (m/s) Vx -Running Speed [m/s] Step Two - Calculate how long (the time] it would take your Superhero to run 1600 In. Step Three - Calculate how high (maximum height) your Superhero can jump (straight up) and how long ( time in the air) your Superhero could be airborne. Step Four - Calculate the range and determine the launch angle of your Superhero if your Superhero jumped with the speed components as indicated above

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