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Plan and implement a program that generates a random number between 1 and 10 and then requests the player's name. The player should then be

  • Plan and implement a program that generates a random number between 1 and 10 and then requests the player's name.
  • The player should then be prompted to guess the number.
  • If the number is greater than the generated number the program should let the player know that his guess was too high; if less, then let the user know that his guess was too low.
  • Continue to give the player additional attempts until correctly guessing the generated number.
  • Let the player know how many attempts it took them to correctly guess the answer.
  • Using a random library function to generate the number to guess, try to modularize the rest of the program into logical parts.

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