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Playing Games Mr . Ford is a mobile game developer. He's developed a new game called MyPet whereby customers raise their virtual pets on their

Playing Games
Mr. Ford is a mobile game developer. He's developed a new game called MyPet whereby
customers raise their virtual pets on their phones. He will not charge customers to
download MyPet but he will charge for "add-ons" they can purchase in order to make their
pets happier (e.g., snacks, toys).
He decides to acquire customers by running a Facebook campaign. The campaign will
serve ads to Facebook users who have shown interest in mobile games. That is, these users
will be exposed to Mr. Ford's ad. They then can click through on the ad and download the
game. The campaign cost $7 per thousand ads served ("exposures" or "impressions").
This is called a $7 cost-Playing Games
Mr. Ford is a mobile game developer. He's developed a new game called MyPet whereby
customers raise their virtual pets on their phones. He will not charge customers to
download MyPet but he will charge for "add-ons" they can purchase in order to make their
pets happier (e.g., snacks, toys).
He decides to acquire customers by running a Facebook campaign. The campaign will
serve ads to Facebook users who have shown interest in mobile games. That is, these users
will be exposed to Mr. Ford's ad. They then can click through on the ad and download the
game. The campaign cost $7 per thousand ads served ("exposures" or "impressions").
This is called a $7 cost-per-thousand.
Mr. Ford runs this campaign. It generates 500,000 exposures and 50 users download the
game, thus becoming acquired customers. Mr. Ford finds they generate $20 per month in
add-on profits. He also finds he retains 80% of these customers per month (measured by
whether customers continued to play the game). He monitors these numbers for several
months and verifies that the $20 and 80% are constant over time.
Assume Mr. Ford uses a 6% annual discount rate for valuing the long term.
a. What is the lifetime value of a customer for the Facebook campaign? [HINT: Profit
contribution and retention rate are constant over time. This makes your calculation easier!]
b. What is the return on investment (ROI) of the campaign ( ROI=TotalprofitTotalcost?
c. Mr. Ford is thinking of reducing the prices of his add-ons. He assumes that users will
therefore purchase more add-ons, but because of the price reduction, profit contribution
from add-ons will slip from $20 per month to $15. However, he believes retention rate will
increase to 90% per month. Assume again these numbers will stay constant over time.
Also assume that the 500,000 impressions, the $7 cost-per-thousand, and the 50 users
downloading per 500,000 impressions remain the same as in part "a".
Will Mr. Ford be better off with his new plan or should he stick with the old plan? Justify
your answer.per-thousand.
Mr. Ford runs this campaign. It generates 500,000 exposures and 50 users download the
game, thus becoming acquired customers. Mr. Ford finds they generate $20 per month in
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