Question
Please edit the PYTHON !!! coding in maze.py to make it work. There are comments on where to implement. THANK YOU I WILL UPVOTE! ------------------------------------------------------------------------------
Please edit the PYTHON!!! coding in maze.py to make it work. There are comments on where to implement.
THANK YOU I WILL UPVOTE!
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In this project, we will model a maze solving problem as a state space problem, which can then be solved using search.
Consider the following maze, drawn out using ASCII text:
############### #+..........#o# #####.#.#####.# #.....#....o#.# #.#####.#####.# #.....#.....#x# ###############
This maze is an m n grid of cells, where we use the following symbols: a plus (+) denotes a player in the maze; a cross (x) denotes the goal cell; a dot (.) denotes an empty cell;
a hash (#) denotes a wall that the player cannot enter;
a circle (o) denotes a portal/teleporter which the player can use to teleport to another part of the maze Our goal is to find a shortest path that allows the player to reach the goal cell. The player can perform five
different actions: move UP a cell move DOWN a cell move LEFT a cell move RIGHT a cell or TELEPORT from one portal (o) to another portal (o)
The player cannot move into a cell containing a wall. The player can only teleport when they are occupying a cell containing a portal. In this project, a maze may either contain exactly two portals, or none at all.
-
a Maze class which is a simple class that will take in the definition of a maze as a string, and convert it into a matrix, which can be indexed using the at function. The at function takes in a coordinate (x, y) as input, and returns a symbol representing the cell of the maze (i.e., whether it is empty, a wall, etc.)
-
a MazeState class which is simply just a maze and a position for the player (this suffices to define the state of a player in a maze).
-
a MazeProblem class, which is incomplete. The goal of this project is to complete this definition of a maze problem, so that it can be solved by one of the search algorithms already included in the AIMA repository. Once properly implemented, the included test.py script will run tests over multiple different mazes, each time showing the maze, the solution found, and the number of steps (actions) required to solve the maze (each action counts as one step).
maze.py
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from search import Problem
"""Basic class for representing a maze.
Each maze cell is one of the following:
. is an empty cell
x is a goal
# is a wall
o is a teleporter (there are exactly two teleporter locations, or none)
"""
class Maze:
def __init__(self,maze_string,maze_size):
"""define the maze using a string, and the maze width and height"""
width,height = maze_size
maze_string = "".join(maze_string.split()) # this removes whitespace
assert len(maze_string) == width*height # sanity check
# convert the maze definition of a string to a 2D matrix
self.matrix = self._string_to_matrix(maze_string,maze_size)
self.maze_size = maze_size
# record the positions of the two teleporters (if they exist)
self.teleporters = [ i for i,c in enumerate(maze_string) if c == 'o' ]
self.teleporters = [ (i//width,i%width) for i in self.teleporters ]
# sanity check
assert len(self.teleporters) == 0 or len(self.teleporters) == 2
def __repr__(self,position=None):
"""this function re-draws the maze, possibly using a '+' marker
to denote the position of a player, if the position is given"""
if position is not None:
x,y = position
# save the original marker
marker = self.matrix[x][y]
# overwrite the position with the player marker
self.matrix[x][y] = '+'
# draw maze as string
st = " ".join( "".join(row) for row in self.matrix )
# restore the original marker
if position is not None:
self.matrix[x][y] = marker
return st
def at(self,position):
"""returns the symbol at the maze location position=(x,y).
the symbol can be either:
. (an empty cell)
x (a goal cell)
# (a wall)
o (a teleporter)
"""
x,y = position
return self.matrix[x][y]
def _string_to_matrix(self,string,size):
w,h = size
"""convert string into a character matrix of width w and height h"""
# turn the string into an array of rows
# where each row is a sub-string
mat = [ string[i*w:(i+1)*w] for i in range(h) ]
# break each row into an array
mat = [ list(row) for row in mat ]
return mat
"""This class keeps track of a maze, and a player's position inside of
the maze. When the state is printed, the player's position is denoted
with a + character"""
class MazeState:
def __init__(self,maze,position):
self.maze = maze
self.position = position
def __repr__(self):
return self.maze.__repr__(position=self.position)
"""This class defines a maze problem."""
class MazeProblem(Problem):
def __init__(self, initial):
"""A problem is initialized by its initial state.
This function does not need to be modified."""
super().__init__(initial)
def actions(self, state):
"""Give a maze state, we need to return a list of valid actions"""
# we have five possible actions
possible_actions = ['UP', 'DOWN', 'LEFT', 'RIGHT', 'TELEPORT']
x,y = state.position
# we need to move any possible action that is
# invalid based on the current state of the maze
# YOUR CODE HERE
raise Exception("IMPLEMENT THIS FUNCTION") # comment this out
return possible_actions
def result(self, state, action):
"""Given a maze state and a valid action, return the resulting
state found by applying the action"""
x,y = state.position
# YOUR CODE HERE
raise Exception("IMPLEMENT THIS FUNCTION") # comment this out
return MazeState(state.maze,new_position)
def goal_test(self, state):
"""Return true if the given state is a goal state and return
false otherwise"""
# YOUR CODE HERE
raise Exception("IMPLEMENT THIS FUNCTION") # comment this out
pass
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test.py
------------------------------------------------------------------------------
#from search import breadth_first_graph_search as Searcher
from search import iterative_deepening_search as Searcher
from maze import *
def run_test(maze,starting_position,expected_cost):
state = MazeState(maze,starting_position)
problem = MazeProblem(state)
solution = Searcher(problem)
print("maze:")
print(state)
print("solution:")
print(solution.solution())
print("cost: %d (expected %d)" % (solution.path_cost,expected_cost) )
if solution.path_cost != expected_cost:
print("==== TEST FAILED ====")
return 0
return 1
# count how many tests pass
passed = 0
total = 4
print("""
########################################
# TEST 1
########################################
""")
maze_string = """
#######
#.....#
#.....#
#.....#
#.....#
#....x#
#######
"""
maze = Maze(maze_string,(7,7))
starting_position = (1,1)
expected_cost = 8
passed += run_test(maze,starting_position,expected_cost)
print("""
########################################
# TEST 2
########################################
""")
maze_string = """
#######
#.....#
#....o#
#######
#....o#
#x....#
#######
"""
maze = Maze(maze_string,(7,7))
starting_position = (1,1)
expected_cost = 11
passed += run_test(maze,starting_position,expected_cost)
print("""
########################################
# TEST 3
########################################
""")
maze_string = """
###############
#...........#o#
#####.#.#####.#
#.....#....o#.#
#.#####.#####.#
#.....#.....#x#
###############
"""
maze = Maze(maze_string,(15,7))
starting_position = (1,1)
expected_cost = 17
passed += run_test(maze,starting_position,expected_cost)
print("""
########################################
# TEST 4
########################################
""")
maze_string = """
###########
#x.......x#
#.........#
#.........#
#.........#
#o.......o#
#.........#
#.........#
#.........#
#x.......x#
###########
"""
maze = Maze(maze_string,(11,11))
starting_position = (5,5)
expected_cost = 8
passed += run_test(maze,starting_position,expected_cost)
print("====")
print("%d/%d TESTS PASSED" % (passed,total))
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