Question
Please help correct all the code below in Java: import java.util.Random; import java.util.Scanner; public class HiLo { public static void main(String[] args) { Scanner sc
Please help correct all the code below in Java:
import java.util.Random; import java.util.Scanner;
public class HiLo {
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
Random rand = new Random();
char choice;
int guess, num;
// Loop to run the program till user quits
do {
// Generate a random number between 1 and 100
num = rand.nextInt(100) + 1;
// Initialize number of guesses to 0
int count = 0; do { System.out.print("Enter your guess: "); guess = sc.nextInt(); sc.nextLine();
if (guess >= 1 && guess <= 100) { ++count;
if (guess == num) { System.out.println("Guess is Correct! You took " + count + " turns."); break; } else if (guess < num) { System.out.println("Guess is low!"); } else { System.out.println("Guess is high!"); } } else { System.out.println("You have entered value out of range. Please enter between 1 - 100."); }
System.out.print("Do you want to go back? (y/n) "); choice = sc.nextLine().charAt(0); } while (choice != 'y' && choice != 'Y');
System.out.print("Do you want to play again? (y/n) "); choice = sc.nextLine().charAt(0); } while (choice == 'y' || choice == 'Y');
sc.close(); } }
The question asked is:
Design and implement an application that plays the Hi-Lo guessing game with numbers. The program should pick a random number between 1 and 100 (inclusive), then repeatedly prompt the user to guess the number. On each guess, report to the user that they are correct or that the guess is high or low. Continue accepting guesses until the user guesses correctly or chooses to quit. Count the number of guesses and report that value when the user guesses correctly. If a guess is out of the range 1 to 100, an appropriate message should be displayed to the user and the guess not be counted. At the end of each game (by quitting or a correct guess), prompt to determine whether the user wants to play again. Continue playing another game until the user chooses to stop.
Step by Step Solution
There are 3 Steps involved in it
Step: 1
Get Instant Access with AI-Powered Solutions
See step-by-step solutions with expert insights and AI powered tools for academic success
Step: 2
Step: 3
Ace Your Homework with AI
Get the answers you need in no time with our AI-driven, step-by-step assistance
Get Started