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please help with this in C++. solutions on Chegg does not help so I'm here to ask for help. especially I'm curious about the part

please help with this in C++.

solutions on Chegg does not help so I'm here to ask for help.

especially I'm curious about the part of getting user input

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... P6.10 The Game of Life is a well-known mathematical game that gives rise to amazingly complex behavior, although it can be specified by a few simple rules. (It is not actually a game in the traditional sense, with players competing for a win.) Here are the rules. The game is played on a rectangular board. Each square can be either empty or occupied. At the beginning, you can specify empty and occupied cells in some way; then KathyMuller/iStockphoto. the game runs automatically. In each generation, the next generation is computed. A new cell is born on an empty square if it is surrounded by exactly three occupied neighbor cells. A cell dies of overcrowding if it is surrounded by four or more neighbors, and it dies of loneliness if it is surrounded by zero or one neighbor. A neighbor is an occupant of an adjacent square to the left, right, top, or bottom or in a diagonal direction. Figure 16 shows a cell and its neighbor cells. Cell - Neighbors Figure 16 Neighborhood of a Cell Many configurations show interesting behavior when subjected to these rules. Figure 17 shows a glider, observed over five generations. After four generations, it is transformed into the identical shape, but located one square to the right and below. Generation Generation 1 Generation 2 Generation Generation 4 Figure 17 Glider One of the more amazing configurations is the glider gun: a complex collection of cells that, after 30 moves, turns back into itself and a glider (see Figure 18). Program the game to eliminate the drudgery of computing successive generations by hand. Use a two-dimensional array to store the rectangular configuration. Write a program that shows successive generations of the game. Ask the user to specify the original configuration, by typing in a configuration of spaces and o characters. lo Generation o Generation 30 Generation 60 Generation 90 Generation 120 Generation 150 Figure 18 Glider Gun

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