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PLEASE I JUST NEED THE BY HAND CALCULATION OF FUNCTIONS USING NEWTONS METHOD, INTERPOLATION, OR BISECTION Assume that the floor is the x - axis
PLEASE I JUST NEED THE BY HAND CALCULATION OF FUNCTIONS USING NEWTONS METHOD, INTERPOLATION, OR BISECTION Assume that the floor is the xaxis and the yaxis is at the centre of the door see figure above The arcade is given by the polynomial function. arc where the coefficients, are the digits of your student IDexp: ID then Required work: You need to find the coordinate of the contact ArcadeDoor points, such that the door is the largest possible in term of surface, the maximum surface Note that the problem is symmetric, you need to find only one contact point between and and to other one is simply the negative value. You need to consider cases: rectangle doors and two square shaped doors. For each case you change the arcade equation by considering the ID digits of each group member. If you are less then students in the group just permute the digits. You need to plot in your OCTAVEMATLAB code the arcade and the door use the plotting command for the doors: Rectangle position xpos, ypos, doorwidth, doorhightlinewidth value xpos, ypos: are the leftbottom position of the door.Assume that the floor is the axis and the axis is at the centre of the door see figure above The arcade is given by the polynomial function. arc where the coefficients, dots are the digits of your student IDexp: ID then :arc
PLEASE I JUST NEED THE BY HAND CALCULATION OF FUNCTIONS USING NEWTONS METHOD, INTERPOLATION, OR BISECTION
Assume that the floor is the xaxis and the yaxis is at the centre of the door
see figure above
The arcade is given by the polynomial function.
arc
where the coefficients, are the digits of your student IDexp:
ID then
Required work:
You need to find the coordinate of the contact ArcadeDoor points, such
that the door is the largest possible in term of surface, the maximum
surface Note that the problem is symmetric, you need to find only one
contact point between and and to other one is simply the negative
value.
You need to consider cases: rectangle doors and two square shaped
doors.
For each case you change the arcade equation by considering the ID
digits of each group member. If you are less then students in the
group just permute the digits.
You need to plot in your OCTAVEMATLAB code the arcade and the
door use the plotting command for the doors: Rectangle position
xpos, ypos, doorwidth, doorhightlinewidth value
xpos, ypos: are the leftbottom position of the door.Assume that the floor is the axis and the axis is at the centre of the door
see figure above
The arcade is given by the polynomial function.
arc
where the coefficients, dots are the digits of your student IDexp:
ID then :arc
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