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please provide the complete code only ASAP In this project, you will use Bird-CPU to read keystrokes from a ps2 keyboard and draw a scene

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please provide the complete code only ASAP

In this project, you will use Bird-CPU to read keystrokes from a ps2 keyboard and draw a scene on a VGA monitor. Your system will start by drawing a red square on a green background. The red square will be 11 pixels wide and 11 pixels high, and will be exactly at the center of the screen. -When the key W is pressed, the square will move 4 pixels up. - When the key S is pressed, the square will move 4 pixels down. -When the key A is pressed, the square will move 4 pixels left. When the key D is pressed, the square will move 4 pixels right. When the keys are released, no extra movement will occur. Use the ps2 keyboard, Bird CPU (with 12-bit address bus), VGA monitor, and Bird assembler codes given in the lecture notes. Modify them suitably, and fill in the blank parts. On the hardware side, you have to write the top module which "glues" the CPU, keyboard, and monitor. Assign addresses to the keyboard and monitor registers. You are also required to modify the VGA code slightly. You can use Bird-CPU and keyboard codes without modification. On the software side, you have to write the assembly code which manages the hardware for the given task. Use the bird assembler given in the lecture notes to assemble your software. HINT: In the code segment given below, the bird CPU reads from the keyboard and prints to a 7 segment display. You can get some ideas on how to write your top module from this code segment. //Main module module main_module ( input clk, input ps2c, input ps2d, output logic [3:0] grounds, output logic [6:0] display, input pushbutton //may be used as clock); logic [15:0] data_all; logic [3:0] keyout; logic ack; //memory map is defined here localparam BEGINMEM=12'h000, ENDMEM=12'h1ff, KEYBOARD =12 'h900, SEVENSEG=12'hb00; // memory chip logic [15:0] memory [0:127]; // cpu's input-output pins logic [15:0] data_out; logic [15:0] data_in; logic [11:0] address; logic memwt; sevensegment ss1 (//to be added); keyboard kb1(//to be added); bird br1 (//to be added); //multiplexer for cpu input always_comb if ( ( BEGINMEM

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