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Please use c language 4.22 An interesting way of calculating _ is to use a technique known as Monte Carlo, which involves randomization. This technique

Please use c language

4.22 An interesting way of calculating _ is to use a technique known as Monte

Carlo, which involves randomization. This technique works as follows:

Suppose you have a circle inscribed within a square, as shown in Figure

image text in transcribed

4.18. (Assume that the radius of this circle is 1.) First, generate a series of

random points as simple (x, y) coordinates. These points must fall within

the Cartesian coordinates that bound the square. Of the total number of

random points that are generated, some will occur within the circle.

Next, estimate _ by performing the following calculation:

_ = 4 (number of points in circle) / (total number of points)

Write a multithreaded version of this algorithm that creates a separate

thread to generate a number of random points. The thread will count

the number of points that occur within the circle and store that result

in a global variable. When this thread has exited, the parent thread will

calculate and output the estimated value of _. It is worth experimenting

with the number of random points generated. As a general rule, the

greater the number of points, the closer the approximation to _.

In the source-code download for this text, we provide a sample program

that provides a technique for generating random numbers, as well as

determining if the random (x, y) point occurs within the circle.

Readers interested in the details of the Monte Carlo method for estimating

_ should consult the bibliography at the end of this chapter. In

Chapter 5, we modify this exercise using relevant material from that

chapter.

1, 1 (0, 0) Figure 4.18 Monte Carlo technique for calculating pi

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