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Problem 3 A 2 - D rotation of the point ( x , y ) by radians is a very common operation in computer graphics

Problem 3
A 2-D rotation of the point (x,y) by radians is a very common operation in computer graphics
and results in the point (x,bar(y)), where x=x*cos-y*sin and ?bar(y)=x*sin+y*cos* Glossing
over the exact number representation and bit manipulation, a circuit that computes this rotation
can be represented as shown below.
Figure 3: Circuit for Problem 3 that computes a rotation of a 2-D Cartesian coordinate.
For simplicity, assume that tsu=th=twire=tc|k=0 and that tcO=10ns for all registers. The logic
delays are as follows:
tcos=100ns,tsin=90ns
tmult=60ns
tadd=25ns,tsub=30ns
a. Construct a Data Flow Graph (DFG) for the circuit. Label your three starting inputs x,y, and for
each of the respective registers, and your outputs x and ?bar(y).
b. Draw two cut sets on your DFG, one that makes a 2-stage pipelined and one that makes a 3-
stage pipelined version of the circuit. Your pipelined circuits should have the minimum possible
clock periods. You should use two copies of your DFG or make sure that the different cut sets are
clearly distinguishable on a single DFG.
c. Assuming we use the minimum clock periods, compute the latency for both your 2-stage and 3-
stage pipelined versions of the circuit.
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