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Problem Description You are given the following game tree with nodes and utility values at the leaves:Utility Values at Leaf Nodes: - 1 = 3
Problem Description
You are given the following game tree with nodes and utility values at the leaves:Utility Values at Leaf Nodes:Minimax AlgorithmMinimax evaluates all leaf nodes to find the optimal move.
AlphaBeta Pruning Algorithm
AlphaBeta Pruning can prune some branches of the tree to avoid unnecessary evaluations.
Tasks
Solve the Problem Using Minimax Algorithm
Apply the Minimax algorithm to find the optimal move for the maximizing player starting at node
Show all steps, including the evaluation of all leaf nodes and the backtracking to determine the values of the intermediate nodes B C D E F G
What is the final path and utility value suggested by the Minimax algorithm?
Solve the Problem Using AlphaBeta Pruning Algorithm
Apply the AlphaBeta Pruning algorithm to the same game tree.
Show all steps, including which branches are pruned and the intermediate values of alpha and beta at each node.
What is the final path and utility value suggested by the AlphaBeta Pruning algorithm?
Identify at least three nodes where the and values remain different at the end of the traversal.
Comparison and Analysis
Compare the paths and utility values suggested by Minimax and AlphaBeta Pruning.
Explain why the paths suggested by the two algorithms are different or the same.
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