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Program 1 is designed to demonstrate your ability to use the turtle (drawing) and images modules. These concepts will help cement the foundations of graphic
Program 1 is designed to demonstrate your ability to use the turtle (drawing) and images modules. These concepts will help cement the foundations of graphic and image processing required in much of today's programming. Part 1. Write a Python program that generates a drawing using a Turtle object. The object can be your own design but needs to include changes in pen color and width as well as various fill colors (hint. Look at radial polygon shapes). When complete, create a .gif of the drawing and save as: part1_Last_First.gif Part 2. Write a Python program (named p1_Last_First.py) that uses part1_Last_First.gif to demonstrate various image manipulation techniques as available with the images module. Paste the resulting screen captures onto a blank document, using the naming convention: part2_Last_First a) Create a blurred version of the original image (take a screen capture) b) Create a grayscale version of the original image (take a screen capture) c) Create an inverse version of the original image (hint... look at project #7 on page 241) (take a screen capture)
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