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***PROGRAM MUST BE WRITTEN IN C*** *** Please do everything in the reuqirements and don't use #include . i cant use it and it doesn't

***PROGRAM MUST BE WRITTEN IN C***

*** Please do everything in the reuqirements and don't use #include . i cant use it and it doesn't work. *****

Project [6]: Functions

Due Thursday, 3/29/2018, 11:59am

Project Goals:

The goals of this project are to:

Get students familiar with the use of functions

Show students how simple it can be to implement complicated-looking functions.

Important Notes:

Formatting: Make sure that you follow the precise recommendations for the output content and formatting: for example, do not change the text of the problem from Player 1 enter your selection [row, col]: to Player 1 selection: . Your assignment will be auto-graded and any change in formatting will result in a loss in the grade.

Comments: Header comments are required on all files, for each function, and recommended throughout the rest of the program. Points will be deducted if no header/function comments are included.

Restriction: The use of goto statements anywhere within this program is prohibited. Points will be deducted if goto is used.

Problem 1

Write a program that implements the game of Tic-Tac-Toe where you can play against the computer. Player 1 will be the user and player 2 will be the computer. Your program should go through the following steps:

Generate an empty Tic-Tac-Toe board (3x3 array)

Run a loop until one of the players places three in a row (a player has won) or the table is full (stalemate). This loop should:

Display the current layout of the table

Blank spaces are displayed as an underscore

O for player 1s moves (user)

X for player 2s moves (computer)

Put spaces between the squares

If it is player 1s turn (the user)

Ask the user to enter their selection (the location on the board where the O should be placed (row, col))

Check to make sure that the row and column the user entered is valid

If the row or column player 1 entered was invalid (outside the bounds of the board or a space that is already occupied) the program should ask the user to enter the option again.

If it is player 2s turn (the computer)

Randomly generate a move (row, col) in the board that is not currently occupied (if the computer selects and occupied space generate a new move)

To generate a random move: generate two random integers, one for the row and one for the column, each between 0 and 2

Print out player 2s move

Update the board with player 2s move

If the above loop ends because one of the players has placed three in a row then the program should print out a winning message of that player (see below). Else, it should print out the follow: Game over, no player wins.

The program should function as follows (items underlined are to be entered by the user):

The current state of the game is:

_ _ _

_ _ _

_ _ _

Player 1 enter your selection [row, col]: 1,2

The current state of the game is:

_ O _

_ _ _

_ _ _

Player 2 has entered [row, col]: 1,3

The current state of the game is:

_ O X

_ _ _

_ _ _

Player 1 enter your selection [row, col]: 2,2

The current state of the game is:

_ O X

_ O _

_ _ _

Player 2 has entered [row, col]: 2,1

The current state of the game is:

_ O X

X O _

_ _ _

Player 1 enter your selection [row, col]: 3,2

The current state of the game is:

_ O X

X O _

_ O _

Congratulations, Player 1 wins!

Your program should implement and use the following functions:

Function name: display_table

Return:

Nothing

Parameters:

The board as a 3x3 array

Requirements:

Prints out the following message:

The current state of the game is:

Prints out the current status of the board (as shown above)

Print out an underscore _ for an empty cell

Function name: clear_table

Return:

Nothing

Parameters:

The board as a 3x3 array

Requirements:

Clear the board for the beginning of the game by making every position in the array an empty cell

Function name: check_table_full

Return:

True if the board is full

False if the board is not full

Parameters:

The board as a 3x3 array

Requirements:

Checks to see if the board is full or not

Function name: update_table

Return:

Nothing

Parameters:

The board as 3x3 array

The move (row and column)

The players token (either an X or an O)

Requirements:

Updates the board with the given player token (either an X or an O) at the given move (row and column)

Function name: check_legal_option

Return:

True if the given move is legal

False if the given move is illegal

Parameters:

The board as a 3x3 array

The possible move (row and column)

Requirements:

Checks to see if the given move is within the bounds of the board

Checks to see if the given move is on an empty cell

Function name: generate_player2_move

Return:

Nothing

Parameters:

The board as a 3x3 array

The move (row and column)

Requirements:

If the game is not over:

Generate a valid move for player 2

Update the board with the generated move

Print out the generated move (as seen above)

Print out the current state of the board

Function name: check_three_in_a_row

Return:

Zero if no one has three in a row

One if player 1 has three in a row

Two if player 2 has three in a row

Parameters:

The board as a 3x3 array

Requirements:

Returns the ID of the player that has three in a row or zero if no one has three in a row

Function name: check_end_of_game

Return:

True if the game has ended

False if the game hasnt ended

Parameters:

The board as a 3x3 array

Requirements:

Returns true or false depending on if the game is over or not

Function name: get_player1_move

Return:

Nothing

Parameters:

The board as a 3x3 array

The move (row and column)

Requirements:

If the game is not over:

Get a possible move from the user (as seen above)

If the given move is not valid get another move from the user until you have a valid move

Update the board with the given, valid move

Print out the current state of the board

Function name: print_winner

Return:

Nothing

Parameters:

The board as 3x3 array

Requirements:

If a player has won prints out the victory message (as seen above)

If the game is a stalemate prints:

Game over, no player wins.

This is the main function. Copy this into your code and write the ten functions from above in order to make the program work.

int main ()

{

//Declare the tic-tac-toe board

char board[SIZE][SIZE];

//The row and column of the move for either player 1 or 2

int row, col;

//Clear the table

clear_table(board);

//Display the table

display_table(board);

do

{

//Have player 1 enter their move

get_player1_move(board, row, col);

//Generate player 2 move

generate_player2_move(board, row, col);

//Do this while the game hasn't ended

}while(check_end_of_game(board) == false);

//After the game is over, print who won

print_winner(board);

return 0;

}

Notes:

You are NOT allowed to use global variables

You cannot add parameters to any function

SIZE is defined as 3 using a #define at the top of the program

Save your program as tictactoe.c

Challenge for problem 1 (10 extra credit points):

Make your program run in a loop. At the end of the game your program should print Would you like to play again (Y/N): . The user will then enter either a Y indicating they do want to play again or an N indicating they do not want to play again and the program should end. If the user does want to play again the board should be reset and a new game started.

Save your challenge separately as tictactoe_c.c

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