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Project 16-1: Blackjack Design and implement an object-oriented program for a simple game of blackjack that provides for one player and a dealer (the computer).

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Project 16-1: Blackjack Design and implement an object-oriented program for a simple game of blackjack that provides for one player and a dealer (the computer). Console Blackjack DEALER'S SHOW CARD : 9 of Clubs YOUR CARDS : 2 of Hearts Queen of Clubs Hit or stand? (hit/stand) : hit YOUR CARDS : 2 of Hearts Queen of Clubs 7 of Clubs Hit or stand? (hit/stand) : stand DEALER'S CARDS : 9 of Clubs 7 of Spades Queen of Spades YOUR POINTS : 19 DEALER'S POINTS : 26 Yay! The dealer busted. You win! Play again? (y) : n Come back soon! Specifications . Design and implement the classes for the business tier. Use functions to implement the user interface tier. Store the code for each tier in its own file. If necessary, learn the rules of Blackjack by researching it on the web. Use a standard 52-card deck of playing cards. The dealer must continue taking cards until the dealer's hand has at least 17 points. Don't implement betting. Don't allow a player to "split" a hand or "double down."

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