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Project: Text-Based Adventure Game In this project you will create a simple text-based adventure game. The game will create a player object using information from

Project: Text-Based Adventure Game

In this project you will create a simple text-based adventure game. The game will create a player object using information from a file, build a dungeon of three rooms each containing a monster, and allow the player to challenge the monster one-by-one and explore for treasure. The game will display messages on the screen to tell user what happens. It also creates a log file that keeps a record of the game.

The program contains the following classes: (See Javadocs for detailed descriptions)

  1. A Creature class with attributes name, description, hitPoints, damage, and room. A creature object can attack and take damage. It also has an isAlive() method and a toString() method.

  2. A Player class that inherits Creature. A player has an attribute healAmount, and a heal() method that increase players hitPoints by healAmount.

  3. A Monster class that inherits Creature. A monster as an attribute enrageThreshold, and will be enraged (double its attack damage) if its hitPoints falls below the threshold. It has methods canEnrage() and enrage().

  4. A Room class with attributes roomIndex, description, and monster. It has an enter() methods that displays description of the room and the monster in the room, and then initiates a battle between player and monster. The class also has a isComplete() method and a toString() method.

  5. A TreasureRoom class that inherits Room. A TreasureRoom has a String treasure, and an overrided enter() method that in addition to what Rooms enter() method does, if the player defeats the monster, displays a message that player finds the treasure.

  6. A Battle class that has attributes player and monster. There is a run() method that let player and monster battle against each other until one of them dies. In each player turn, the method displays player hitPoints and monster hitPoints, then attack or heal following players command, and checks if monster is killed. In each monster turn, the method checks if the monster is going to enrage, then let the monster attack the player and checks if player is killed.

  7. A Game class with attributes player and dungeon. Dungeon is an array of 3 Room objects. There is a constructor that constructs the player object using information from a file, and constructs three monsters and three rooms with attributed given in the tables below. There is a play() method that let the player enter the dungeon rooms one by one until the player dies or clears all rooms. The method also updates the GameLog file as player progresses.

  8. Finally, the Game class has a static main method that instantiates a Game object and runs the game.

Monster Name

Room Index

Description

Hit Points

Attack Damage

Enrage Threshold

Orc

0

Covered with green blood

20

5

0

Skeleton

1

Funny how it moves

40

10

10

Fire Dragon

2

Spout fire with each breath

100

20

40

Room Index

Description

Monster in the Room

0

A room with an unbearable smell

Orc

1

Dark and cold

Skeleton

2

A giant hall with something shiny on the other end

Fire Dragon

Each student is require to present the program in class. Grading rubric is as follows:

Pts

Student presents the program on presentation day

10

The program can create a player object

10

The program generates a dungeon properly

10

The program displays the description of the first dungeon room

10

The program initiates a player-monster battle.

10

The program correctly performs one player action according to user's choice

10

The program finished a player-monster battle.

10

The game was completed properly.

10

The program handles negative player hitpoints correctly

5

The program handles negative damages correctly

5

The game play messages were correctly written to the GameLog.txt file

10

Total

100

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