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pygame code directory help not finding image code: import pygame import sys from pygame.locals import * # Initialize Pygame pygame.init ( ) # Screen dimensions
pygame code directory help not finding image
code:
import pygame
import sys
from pygame.locals import
# Initialize Pygame
pygame.init
# Screen dimensions
SCREENWIDTH
SCREENHEIGHT
# Colors
WHITE
BLACK
BLUE
# Load images
mazeimg pygame.image.loadmntdatamaplayout.png
playerimg pygame.image.loadtrainerpng
treasureimg pygame.image.loadtreasurepng
# Load sounds
treasuresound pygame.mixer.Soundyippeewav"
deadendsound pygame.mixer.SoundDoohwav"
# Scale images
playerimg pygame.transform.scaleplayerimg,
treasureimg pygame.transform.scaletreasureimg,
# Create the screen object
screen pygame.display.setmodeSCREENWIDTH, SCREENHEIGHT
pygame.display.setcaptionAMAZEING Adventure!
# Initial game state
playerpos # Starting position
treasurecollected False
gameover False
timerstarted False
timer
def drawmaze:
screen.fillWHITE
screen.blitmazeimg,
screen.blitplayerimg, playerpos
if not treasurecollected:
screen.blittreasureimg, # Position of the treasure
def drawtimer:
font pygame.font.FontNone
text font.renderfTime: timer True, BLUE
screen.blittext
def moveplayerkey:
if key Kw:
playerpos
elif key Ks:
playerpos
elif key Ka:
playerpos
elif key Kd:
playerpos
# Collision detection
if screen.getatplayerpos BLACK:
deadendsound.play
# Undo the movement
if key Kw:
playerpos
elif key Ks:
playerpos
elif key Ka:
playerpos
elif key Kd:
playerpos
def checkcollision:
global treasurecollected, timerstarted, timer
# Check if player collides with the treasure
if not treasurecollected and playerpos and playerpos:
treasurecollected True
treasuresound.play
timerstarted True
timer # Start the second timer
def updatetimer:
global timer, gameover
if timerstarted:
pygame.time.settimerUSEREVENT
for event in pygame.event.get:
if event.type USEREVENT:
if timer :
timer
else:
gameover True
def main:
global gameover
clock pygame.time.Clock
while not gameover:
for event in pygame.event.get:
if event.type QUIT:
pygame.quit
sysexit
elif event.type KEYDOWN:
moveplayereventkey
checkcollision
drawmaze
if timerstarted:
updatetimer
drawtimer
pygame.display.flip
clock.tick
if namemain:
main
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