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Q-2. (20) Pointers and Arrays - Trace the following code: 1 #include 3 int main)f 4 char szLetters[8]!yhqe; char cArr[5]; int i-4; int *iPtr; char

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Q-2. (20) Pointers and Arrays - Trace the following code: 1 #include 3 int main)f 4 char szLetters[8]"!yhqe"; char cArr[5]; int i-4; int *iPtr; char *cPtr; 9 10 cArr[1] '\0 '; = 12 13 14 15 16 17 18 19 20 21 *tPtr szLetters[1]; = i=i+2; "(cPtr+1) szletters [1]; = cPtr = &cArr[2]; *cPtr = szLetters[2]; return 24 Populate the third column of the table belou when the main() function returns. Use the a Identifier N

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