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Question 1 1 pts A regional manager for a grocery store chain is investigating the time customers spend checking out using the self-checkout lines. He
Question 1 1 pts A regional manager for a grocery store chain is investigating the time customers spend checking out using the self-checkout lines. He collects a random sample of 31 patrons using the self- checkout line and records the number of items in their cart and the time (in minutes) it takes each customer to check out. Which of the following signicance tests should be used to investigate whether having more items in their cart is associated with an increased time to check out? 0 A linear regression t-test for slope O A chi-square test for independence 0 A match pairs t-test for a mean difference 0 A two-sample t-test for a difference between means Question 2 1 pts Playing video games exercises the brain and studies show that playing video games can increase creativity in young people. A random sample of 36 students was asked to record the number of hours spent playing video games each week for three months. At the end of the 3 months, the students were given the Torrance test of creative thinking. The resulting data were used to investigate whether there is a positive linear relationship between the average weekly time spent playing video games and the score on the creative thinking test. What are the hypotheses for this test? Ha:B0 O \"03330 Ha:B
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