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Question 1 ( 2 points ) Listen The stb _ image.h library can load which of the following file types? Select one. Question 1 options:

Question 1(2 points)
Listen
The stb_image.h library can load which of the following file types? Select one.
Question 1 options:
PNG images only
JPEG images only
JPEG, PNG, BMP, PSD, GIF images, and more
JPEG and PNG images only
Question 2(2 points)
Listen
How many memory slots are available for textures in the graphics rendering pipeline? Select one.
Question 2 options:
12
To determine the length of the texture when rendering
8
16
Question 3(2 points)
Listen
Which image file types support transparency? Select one.
Question 3 options:
BMP and TIF
GIF and PNG
BMP and JPEG
JPEG and TGF
Question 4(2 points)
Listen
How many channels are contained within images in RGBA format? Select one.
Question 4 options:
1
2
3
4
Question 5(2 points)
Listen
How many numbers are needed to represent a texture coordinate? Select one.
Question 5 options:
4
2
3
1
Question 6(2 points)
Listen
Which C++ class in the CS330Content folder has functionality to load and set textures for 3D scenes? Select one.
Question 6 options:
ShaderManager
SceneManager
ViewManager
ShapeMeshes
Question 7(2 points)
Listen
Texture coordinates range between what numbers on the x and y axes? Select one.
Question 7 options:
-1 and 1
1 and 2
0 and 1
-1 and 3
Question 8(2 points)
Listen
What mechanism can be used for shrinking and stretching textures that are mapped to the shapes? Select one.
Question 8 options:
Clamping
Mipmapping
Texture filtering
UV scaling
Question 9(2 points)
Listen
What type of texture files can be overlayed on top of other textures? Select one.
Question 9 options:
BMP
TIF
JPEG
PNG
Question 10(2 points)
Listen
What is the name for the memory slots that hold multiple textures in memory? Select one.
Question 10 options:
Texture buffers
Texture units
UV scaling
Image slots

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