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Question 1: Mechanics and rules for your game. What does your user need to play your game? How do we play? If there are rules,

Question 1: Mechanics and rules for your game. What does your user need to play your game? How do we play? If there are rules, what are they? If there are not rules, per se, how do players proceed through the game, learning your message? How do the game mechanics support your game's meaning? (1 page, 300 words)

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1. For our team game, we will focus on the reality of mental health conditions, specifically the stigma and misunderstandings surrounding them in our society. We believe that there is a lack of awareness and education about mental health, leading to negative attitudes and discrimination towards those who suffer from mental illnesses. Our game will address this issue and aim to educate players about mental health, promote empathy, and reduce stigma.

2. The meaning of our game is to change the mindset and perspectives of our players towards mental health. We want to encourage them to have a better understanding of mental illnesses and the struggles that individuals with these conditions face. By playing our game, we hope to inspire players to take action in their own lives, whether it be seeking help for themselves or supporting others who may be struggling. Learning about different mental health conditions and how to be more empathetic can help players fulfill the purpose of our game.

3. Our game will use a combination of game mechanics to achieve our intended change. One idea is to have players take on the role of a character with a mental health condition, facing challenges and navigating through different scenarios. This can create a sense of immersion and allow players to experience what it is like to live with a mental illness. We will also incorporate quizzes and information sections throughout the game to provide players with knowledge about mental health and debunk any myths or misconceptions they may have. The game mechanics will be designed to promote empathy, encourage players to take action, and provide resources for mental health support.

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