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Question 16 1 pts ______ is having the ability to display your style, personality, and interests in a way that is fun and entertaining. Group

Question 161 pts
______ is having the ability to display your style, personality, and interests in a way that is fun and entertaining.
Group of answer choices
Flexibility
Personalization
Creativity
Two-way communication
Flag question: Question 17
Question 171 pts
The characteristic of ______ means that new media have the capability to adapt to new, different, or changing requirements.
Group of answer choices
personalization
creativity
two-way communication
flexibility
Flag question: Question 18
Question 181 pts
A fixed online identity that someone creates for activity in cyberspace is a(n) ______.
Group of answer choices
avatar
screen name
social media
e-mail
Flag question: Question 19
Question 191 pts
______ is human communication facilitated by a wide range of new media technologies, such as Tumblr, Snapchat, e-mail message systems, message boards, and online games.
Group of answer choices
Social media
Computer-mediated communication
Peripheral information
Virtuality
Flag question: Question 20
Question 201 pts
Irving Goffmans theory of self-presentation relates to new media and computer-mediated communication because ______.
Group of answer choices
identities are fixed and rigid within new media
individual expressiveness is limited with new media
we cease to give off nonverbal cues in CMC
there is a relationship between our performance aspects and our identity online because we become what we type
Flag question: Question 21
Question 211 pts
Goffmans theory of self-presentation uses the metaphor of ______ and ______.
Group of answer choices
a stage, actors
cyberspace, e-mail
the Internet, actors
a stage, the Internet
Flag question: Question 22
Question 221 pts
Second Media Age scholar Mark Poster (1990) observed that in computer-mediated contexts, the individual is affected by identity play, absence of gender cues, and ______.
Group of answer choices
variations in location and knowledge
variations in time and space
variations in audience and space
variations in time and location
Flag question: Question 23
Question 231 pts
Communication researcher Charles Soukup (2004) confirmed the sense of identity play, observing that virtual communities enable people to engage in dramatic performance online through ______ communication.
Group of answer choices
new media
verbal
nonverbal
traditional media
Flag question: Question 24
Question 241 pts
Identity, the self, and ______ are deeply intertwined.
Group of answer choices
social media
cyberspace
technological communication
computer-mediated communication
Flag question: Question 25
Question 251 pts
When Misty signed up on Match.com, she used the screen name HOTnewyorker. Misty used the screen name, MistyJones, when uploading her resume and trying to find a job. Mistys use of two different screen names for different online activities demonstrates how users can have ______.
Group of answer choices
multiple identities
multiple personalities
one identity
one personality
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