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QUESTION 2 10 points Open a new browser window and use this web address: http:/lphet.colorado.edu/sims/proiectilemoti on/proiectilemotion en.htm| to open the projectile motion simulator. (make sure

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QUESTION 2 10 points Open a new browser window and use this web address: http:/lphet.colorado.edu/sims/proiectilemoti on/proiectilemotion en.htm| to open the projectile motion simulator. (make sure the "air resistance" check box is NOT checked). Rotate to cannon barrel until it is at 45 degrees, or input 45 into the "angle" text box. Through trial and error, adjust the "initial speed" in meters per second until the projectile hits the target. Make a note of the initial speed which works, and the time it is in the air until impact. Now increase the "initial speed" by 30% or so. By adjusting only the angle (keeping the new higher velocity constant), see what angle(s) can be used so that the projectile hits the target. Note the time(s) the projectiles are in the air. What can be said about these solutions? 45 degrees above horizontal works just as well as before (it hits the target), but in a shorter time. the angle greater than 45 degrees hits the target in a shorter time, the angle less than 45 degrees hits the target in a longer time. if. the angle greater than 45 degrees hits the target in a longer time, the angle less than 45 degrees hits the target in a shorter time. :1 Both the solution greater than 45 degrees and the one less than 45 degrees above horizontal hit the target in a shorter time

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