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Question 3: OPPORTUNITY The results of research on student children's preferences for online games: Player Unknown's Battle Grounds (PUBG) and League of Legends (LOL) obtained

Question 3: OPPORTUNITY

The results of research on student children's preferences for online games: Player Unknown's Battle Grounds (PUBG) and League of Legends (LOL) obtained the following results:

- 20% of students liked PUBG after it was discovered they liked LOL - 25% of students like LOL after finding out they like PUBG - While 80% of students like PUBG or LOL From the data above, calculate the probability of:

a. students who like LOL? b. students who like LOL after they don't like PUBG? c. students who like LOL but don't like PUBG? d. students who only like PUBG? e. students who only like LOL or PUBG?

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