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Question 4 1 0 pt Why on earth did we talk about gestalt theory in a UX class? It's a series of rules for layout
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Why on earth did we talk about gestalt theory in a UX class?
It's a series of rules for layout and spacing that optimizes user interfaces for more efficient readability and engagement, drawn from modern ergonomics.
Because it's an important control feature in interactive gaming design that prioritizes firstperson game interactions and player avatars with builtin haptic technology.
Because it's a principle of perception that emphasizes the brain's mechanism to organize parts into an entire, coherent shape or pattern, which is used in design to make separate parts perceptible as related
It refers to a home button on device interfaces acting as a site map for modern web applications
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