Question: - Question 6: You're the lead programmer on the new game Asteroids War where the player flies around a fictitious solar system, hauling asteroids back

 - Question 6: You're the lead programmer on the new game

- Question 6: You're the lead programmer on the new game "Asteroids War" where the player flies around a fictitious solar system, hauling asteroids back to the market to sell. You need to write a system for storing the thousands and thousands of asteroids in "Asteroid Farmer" so that each asteroid has: - A unique location - A unique rotation - A size - A shared mesh & texture is one mesh/texture combo will be used for all asteroids) The player can travel at extreme speeds, approaching the speed of light, and therefore we need to be able to load the asteroids quickly & efficiently without running out of memory. Describe a memory management system for storing the thousands and thousands of asteroids in "Asteroid Farmer". Solution: Question 7: Continuing with Asteroids War", the player can sell the asteroids they haul back to the market, and they receive credits based off the size and chemical makeup of the asteroid. The player doesn't know the chemical makeup of the asteroid before hauling it back to the market. Based on your answer to 18, describe a gameplay system for evaluating the price of an asteroid. Solution

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