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Question Consider an example of a minimax tree ( game tree ) with the following structure ( values in parentheses are the heuristic evaluations )
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Consider an example of a minimax tree game tree with the following structure values in
parentheses are the heuristic evaluations where AlphaBeta pruning is applied to demonstrate
which branches of the tree will be pruned. As an expert in Adversarial search, by providing concise
information and steps where applicable provide a pruned tree
Note that.. the root node is the MAX level and the leaves from the root node forms the
MIN level
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