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Question1 (Global Search): Consider the graph below. The start node is Z and the goal node is A. 1- Show the steps for expanding
Question1 (Global Search): Consider the graph below. The start node is Z and the goal node is A. 1- Show the steps for expanding the nodes using iterative deepening search to the solution. Start with depth 2 and use increment 2. 2- The heuristic h used is the one near each node. h(B)=2, h(G)=4.2,... Is this heuristic admissible? Show why and why not. 3- Show the A* work from Z to A using this heuristic. Is the first goal path optimal? 2 2 -25.7 F 4 4.5 D 4 2.8 H 2 E 2.8 B 2.0 1.4 1.4 G 4.2 1 2.2 2.2 2.0 CA.1 Question2 (Adversarial Search): 1. Perform Min Max search by filling in the internal node values in the following game tree,: MAX MIN h MAX Z V 543645943789987922382424414 AIX ZVV ZX 2-Perform MiniMax algorithm with Alpha-Beta pruning and indicate the leaf nodes not visited at all in the above graph. Question3 (Local Search): Briefly state why local search is in some cases preferred to global search? What are the advantages and disadvantages of both (no more than 10 lines).
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Question1 Global Search By starting at depth 2 our frontier will be F G E and C Since our increment is 2 our next goal should be got by adding 2 to the frontier Therefore we will get the following F A ...Get Instant Access to Expert-Tailored Solutions
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