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Requirements for the subject of Graphics - Human and Computer Interaction. Requirements for passing the exercises: 1. One drawing made in raster technique in Corel

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Requirements for the subject of Graphics - Human and Computer Interaction. Requirements for passing the exercises: 1. One drawing made in raster technique in Corel Photo-Paint or Adobe Photoshop, divided into layers (at least 4 layers), bottom layer - graphics background, middle layer - object (cut from another photograph), top layers name, surname and student number and miniature of source photo. 2. Four drawings made in vector graphics in Corel Draw or Adobe Illustrator: a) drawing showing the graph of the function f(x) and the graph of its inverse function b) drawing depicting 3D objects such as cylinders, spheres, cones, cubes, cuboids c) perspective drawing (one and two-points perspective) 3. Implementation of a simple gif animation (consisting of 4-6 drawings) ? (in addition) 4. Performing a simple computer animation using the sub-frame method (e.g. C \#) 5. Implementation of a simple graphic editor with own implementation of the drawing algorithm of segment of the line (DDA - incremental algorithm, Bresenham's algorithm) and circle (e.g. algorithm Bresenham) (e.g. C\#) 6. Execution of the program showing the main transformations on the plane (rotation, shifting, scaling), required interaction with the user, transformations implemented as 3 rd degree matrices in a homogeneous system (coordinate z=1 ) right or left. The program should be able to submit transformations and perform them step by step and finally (e.g. C\#) Requirements for passing the lecture: The necessary condition for passing the lecture is to pass the exercises and write a exam checking the knowledge of the subject. The final grade for the lecture is the sum of 50% of the grade for exercises and 50% of the exam grade

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