Question
Researchers wanted to know whether the Wii Fit (a Nintendo product with a balance board and games) has an impact on reaction time in older
Researchers wanted to know whether the Wii Fit (a Nintendo product with a balance board and games) has an impact on reaction time in older adults. All participants were tested using a standardized reaction time scale of 1-15 (a high score indicating better reaction time) noted for good reliability and validity. Older adults (all in good health) at a senior center were randomly assigned to either a Wii Fit group or a group that played strategy games via the Wii system. After a month, reaction time was tested (pre-testing found no differences between the groups) and the data are recorded below.
Wii Fit | Wii Strategy |
12 | 4 |
8 | 5 |
3 | 4 |
9 | 5 |
5 | 7 |
8 | 8 |
10 | 10 |
12 | 3 |
4 | 6 |
8 | 2 |
9 | 3 |
7 | 2 |
8 | 7 |
7 | 4 |
10 | 8 |
- What is the null hypothesis in this study?
- What is the alternate hypothesis?
- What probability should you use and why?
- What are the degrees of freedom?
- What is your computed answertvalue?
- Based on yourtvalue, probability level, degrees of freedom, and critical value, is there a significant difference between the two groups?
- Interpret your answer--are there differences between the groups? If so, which group performed better? Interpretation as it would appear in a scholarly journal article (i.e., use scientific language, and include the test statistic and p value as demonstrated in the week's lecture notes).
- If you have made an error, would it be a Type I or a Type II error? Explain.
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