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Resolver o modelo em programao linear, usando o mtodo grfico Max. z = x1+ 2x2 Sujeito a: !+ 3 9 ! 2 0 2!+ 10

Resolver o modelo em programao linear, usando o mtodo grfico

Max. z = x1+ 2x2

Sujeito a:

!+ 3" 9

! 2" 0

2!+" 10

2!+" 5

! 0," 0," 0

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