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Resolver o modelo em programao linear, usando o mtodo grfico Max. z = x1+ 2x2 Sujeito a: !+ 3 9 ! 2 0 2!+ 10
Resolver o modelo em programao linear, usando o mtodo grfico
Max. z = x1+ 2x2
Sujeito a:
!+ 3" 9
! 2" 0
2!+" 10
2!+" 5
! 0," 0," 0
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