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/** *Returns the initial number of matching characters in two strings, allowing for a certain number of mismatches. In a memory game, the player
/** *Returns the initial number of matching characters in two strings, allowing for a certain number of mismatches. In a memory game, the player is has to repeat a sequence of characters in a given "target" string. The score is the number of characters that are correctly repeated before the first mistake. However, it is * also possible to allow a certain number of mistakes, as represented by the third parameter, to be skipped over and ignored. This method returns the score, given the guessed string, the target string, and the maximum number of mistakes. For example, * * * for ("abcdefg", "abcxeyg", 0), the score is 3 * for ("abcdefg", "abcxeyg", 1), the score is 4 for ("abcdefg", "abcxeyg", 2), the score is 5 for ("abcdefg", "abcxdef", 10), the score is 3 * * * The method return -1 if the strings do not have the same length. * @param s guessed string * @param t target string @param maxMistakes number of mismatches allowed to skip * @return */ player score public static int memoryGameChecker (String s, String t, int maxMistakes) { // TODO return 0; }
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