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Re-write the solution to the simple game that was demonstrated below and extend it so that there's now a random number of food items scattered

Re-write the solution to the simple game that was demonstrated below and extend it so that there's now a random number of "food" items scattered on the "stage". The game finishes when the player/bug eats all of the food by going to each item. As before, the score is based on the number of steps taken to finish the food.

Instead of just placing the one piece of food, need to add a random amount of food, and the game ends when the bug has eaten all the pieces of food

import random

def bugFoodGame(): gridW=40 gridH=30 cellSize=10 canvasW=gridW*cellSize canvasH=gridH*cellSize stage=makeEmptyPicture(canvasW,canvasH) repaint (stage) antX=random.randint(0,gridW-1)*cellSize antY=random.randint(0,gridH-1)*cellSize addRectFilled (stage,antX,antY, cellSize, cellSize, black) repaint (stage) goalX=random.randint(0,gridW-1)*cellSize goalY=random.randint(0,gridH-1)*cellSize addRectFilled (stage,goalX,goalY, cellSize, cellSize, red) repaint (stage) numFood=1 stepsTaken=0 dir="" while (dir!="x" and numFood>0): dir=requestString("A: Left D: Right W: Up S: Down X: Exit") if (dir=="d"): addRectFilled (stage,antX,antY, cellSize, cellSize, white) antX=antX+cellSize stepsTaken=stepsTaken+1 if (dir=="a"): addRectFilled (stage,antX,antY, cellSize, cellSize, white) antX=antX-cellSize stepsTaken=stepsTaken+1 if (dir=="w"): addRectFilled (stage,antX,antY, cellSize, cellSize, white) antY=antY-cellSize stepsTaken=stepsTaken+1 if (dir=="s"): addRectFilled (stage,antX,antY, cellSize, cellSize, white) antY=antY+cellSize stepsTaken=stepsTaken+1 if (antX==goalX and antY==goalY): showInformation ("Yum!") numFood=numFood-1 addRectFilled (stage,antX,antY, cellSize, cellSize, black) repaint (stage) if numFood==0: showInformation ("You Won in " +str(stepsTaken)+ "Moves!") else: showInformation ("Quitter!")

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