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Rules of Tic Tac Toe Player x and player o alternately place their symbols on a 3x3 board, starting with x. The first player to

Rules of Tic Tac Toe

Player x and player o alternately place their symbols on a 3x3 board, starting with x. The first player to get three symbols in a row wins, and the game is over. If all nine squares are full and no player has three symbols in a row, the game ends in a tie.

Tic Tac Toe Analyser

Summary: write functions for analyzing the game of tic-tac-toe inside a C++ program called tttanalyzer.cpp, and make a tally of all possible games.

String-representation tttresult

Write a function with the following signature:

char tttresult(string tttboard); 

The string tttboard has nine characters representing the current situation in a game of tic tac toe:

x represents x o represents o # represents an unplayed space 

The first three characters are the top row, the next three the middle row, and the last three are the bottom row.

So the line:

xox#x#xox 

represents the board

 x | o | x | | ---+-----+----- | x | ---+-----+----- | | x | o | x 

The program should classify the board as one of the following:

t: tie game and no spaces left

x: valid, x has won

o: valid, o has won

c: valid, game continues

i: invalid

e: error condition (bad shape of the board, bad chars)

An invalid game board is one in which there was a rule violation. A game can be invalid for many reasons, such as too many winners, unbalanced number of x's and o's, etc.

Do not "anticipate" tie games: a game is considered a tie only if all the spaces are filled.

Examples

tttresult("xox#x#xox") returns i

It is invalid because x played 5 times and o only played 2 times.

tttresult("xoxoxoxox") returns x

Vector-representation tttresult

Write a function with the following signature:

char tttresult(vector board); 

The function should return the same return codes as the previously defined function with the same name.

Each move is for either player x or player o, and records the row and column of the moves.

The row and column numbers are from 0 to 2.

The order of the Move objects inside the vector is not significant, and in particular, does not represent the order of the moves in a game.

This representation is meant to be equivalent to the nine-letter string representation.

About The Move class

The new class Move is defined as follows:

struct Move { int r; int c; char player; }; 

The structure Move is defined in the file movedef.h which must be included in your code using

#include "movedef.h" 

Example code using Move:

Here is some example code using the new data structure Move:

#include "movedef.h" int main() { vector moves; bool error; char result; Move m; // make a move  m.r = 0; // fill the data m.c = 1; m.player = 'x'; moves.push_back(m); // put the move on the vector representing the board. result = tttresult(moves); // returns 'c' result = tttresult("###xxxoo#"); // returns 'x' result = tttresult("xxxoooHI!"); // returns 'e' } 

Function get_all_boards

Write a function get_all_boards which generates all 3^9 possible tic-tac-toe boards.

The function signature is

vector get_all_boards(); 

The vector should contain all possible tic-tac-toe boards. The order is not important.

Create your Tally

Your program should print a table of the five possible outcomes toxic and the frequency of that result for all 3^9 possible tic-tac-toe boards.

The output should look like

x 2213 o 1234 t 1234 i 4524 c 12313 

except that the numbers should be the real numbers calculated by analyzing all the boards.

The order is irrelevant: you can print out the table in any order.

You should use get_all_boards and tttresult to generate the tally.

Your program must contain the line

// MAIN 

just before your declaration of main() so that I can properly check it.

Restrictions

You may include the following libraries but no others:

"movedef.h"

Program structure

Your program will be tested as follows:

cpplint and astyle will be run on it.

it will be compiled and run, to check for the proper tallies

the following line and everything after it

// MAIN 

will be replaced by my own main(), which will check the proper operation of the three functions defined above.

Example starting file

Here is an example starting file: tttanalyzer_original.cpp

Hints and suggestions

Using map

You can use map to make the tally. Here is some partial code to illustrate:

string keys ="xotic"; map tally; for each board: // this is pseudo-code, not C++ result = tttresult(board); tally[result] += 1; 

All the boards

What are all the ttt boards?

Here are the first few:

######### ########o ########x #######o# #######oo #######ox ... xxxxxxxxx 

Compare this pattern to the 3-digit binary numbers:

000 001 010 011 100 101 110 111 

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