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screenshots that indicates how your system works PROBLEM You are to implement an automated restaurant system utilizing the Command design pattern, minimally consisting of the
screenshots that indicates how your system works
PROBLEM
You are to implement an automated restaurant system utilizing the Command design pattern, minimally
consisting of the following three commands. You will then extend this basic system in any way that you
choose to demonstrate the use of additional design patterns.
Display menu
Submit Order
Display tab
SCENARIO of the basic system
In the basic system, we assume that all orders are from the same table ie there is only one table in
the restaurant Therefore, a tab is generated by simply totaling all of the ordered items, and tabs are
not stored.
The menu of the basic system will consist of just main entrees. It will not include appetizers, desserts,
drinks, etc. The information for each entre will just be the name of the dish Roast Beef", "Chicken
Korma", "Jiaozi", etc. and the price.
APPROACH
You should implement the Command design pattern. This includes the following:
Textbased user interface
Systeminterface class
Invoker class
Command interface
Command classes one for each command
Aggregator class
Menu class
Menultem Class
Orders class
Orderitem Class
Tab class
The user interface should just be a textbased numbered list of options, implemented in the main
method. It can be a GUI if you desire and are familiar with the development of GUls, but no extra points
will be given for this
The Systeminterface can be a class of all static methods one for each of the three commands of the
user interface, if it does not have any state in your extension of the program.
The Aggregator class maintains references to the Menu object and the Orders object. It should provide a
getter method for retrieving the Menu and Orders objects no setters are needed The Menu and
Orders classes store a collection of Menultem and Orderltem objects, respectively. A Menultem object
will store the menu item # the description, and its cost. An Orderitem object will store an order by its
item number only
The Invoker class has methods cooresponding to the methods of the system interface. Each method
simply creates a Command object of the appropriate Command class constructed with a reference to
the Aggregator object calls its execute method, and returns the results as a single object back to the
system interface. Execute methods should not be passed any parameter values any values needed are
passed to the constructor.
A tab will be constructed from the Tab class containing all of the ordered items, returned as an array of
strings for the user interface to display. Note that a tab needs information from both the Menu and the
Orders objects. The Orders object indicates what menu items were ordered, and the Menu class has the
description of each item to include in the Tab.
EXTENSION OF THE BASIC SYSTEM
You are to extend the design and capabilitities of the program in any ways that you wish, by using the
design patterns we learned in the class. The intent is to demonstrate the significant and appropriate use
of design patterns. In additional to the command design pattern, at least TWO other design patterns
need to be usedidentified from your system.
Following are some ideas on how the system may be extended:
Capability of maintaining orders and tabs for multiple tables.
Capability of maintaining a queue of waiting groups of different size to be seated, and
automatically seated as people leave tables triggered when tab paid
Capability of maintaining an inventory of items tomatoes etc. and their depletion as
orders are prepared, which may have various effects eg what is offered on the menu,
the price of certain items, the options offered for certain items
Capability of "dynamic pricing" in which menu items change price based on factors such as
how well certain items is selling.
Capability of generating various reports sales inventory, etc.
Capability of manager adjusting a given table's tab based on some factors.
Anything else you can think of
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