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Slot machines are a common game of chance in casinos. A player spins a set of wheels with symbols on them and tries to match
Slot machines are a common game of chance in casinos. A player spins a set of wheels with symbols on them and tries to match up symbols to win.
win.
Your slot machine class contains the following methods:
constructor are num symbols rock 'paper', 'scissors' This will create a SlotMachine object with wheels. Each wheel contains the symbols rock, paper, and scissors.
value might be rockrock','paper','paper'
The skeleton of the class definition is:
from random import choice, choices, randint, sample
class SlotMachine:
def self num, symbols None:
self.symbols cherries 'lemon', 'gold bar'
if symbols None:
self.symbols symbols
self. wheels num
def :
#fLLL in
We want to then do the following:
Creates a SlotMachine object called bandit that has wheels. Each wheel contains the symbols 'turtle' and 'potato'
Spin bandit times and save the output from all of the spins in a list
From the lines of code below, select one line to fill in the spin method match this to spin and the the two lines of the main program in the correct order match these to Main and Main
respectively There are additional answer choices that you will not use.
Partial Credit allowed. Negative Scores turned on: for each incorrect answer.
spin method
Main
Main
A results bandit for in range
B results spin bandit for in range
C return choicesselfsymbols, self.wheels
D bandit SlotMachine init
E return choices symbols wheels
F bandit lotMachine turtle 'potato'
G results for in range
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