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Software - track Project Snake Game In this project, you must design a snake game which rovers on the screen and looking for foods using

Software-track Project Snake Game
In this project, you must design a snake game which rovers on the screen and looking for foods using Assembly language with Keil. Snakes aim is to eat all foods on the screen and grow its body.
Design Rules of this game:
1. Foods will appear on the screen randomly in time and place.
2. If snake bites its body or the obstacles on the screen, game over.
3. If snake does not eat foods, it loses weight, its length decreases.
4. If snake eats foods, speed and length of it increase.
5. Game region is shrinking step-by-step.
Bonus:
1. You can introduce bonus icons on the screen snake sloughs off its skin so that length of snake is decreased.
2. Game screen is continuous so that when snake goes out-of-screen from up, it appears from down. Same thing can be done for left-right.
3. Game region shrinkage profile is random. i.e., game arena can be shrunk from top, bottom, left, right or both or all of them.
4. Foods are stale as time elapses. The earlier foods are eaten, the higher score earned.
5. Obstacles appear at random places on the screen at each game session.
6. Score of the game session is recorded on the gradebook and can be recalled somehow.
7. Any reasonable other bonus is welcome and will be given extra score.
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