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Solomon Electronics produces video games in three market categories: commercial, home, and miniature. Solomon has traditionally allocated overhead costs to the three products using the
Solomon Electronics produces video games in three market categories: commercial, home, and miniature. Solomon has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computercontrolled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers:
tableCategorytableTotal PooledCostTypes of Costs,Cost DriverUnit$tableIndirect labor wages, supplies, factory utilities,machine maintenanceMachine hoursBatchtableMaterials handling, inventory storage, labor forsetups packaging, labeling and shipping, schedulingNumber of production orders
Additional data for each of the product lines follow:
tableCirect materials cost,Commercial,Home,Miniature,TotalDirect labor cost,$ per unit,$ per unit,$ per unit,Number of labor hours,$ per hour,$ per hour,$ per hour,Number of machine hours,Number of production orders,Research and development time,
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