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Solving Some Physics Problems. At this point we could implement floating point math. Our computer does have sufficient instructions, but I think our energy would

Solving Some Physics Problems.
At this point we could implement floating point math. Our computer does have sufficient instructions, but I think our energy would be better served by solving some
physics problems with our simple computer.
You are standing on top of a 100-m tower and release a 10-kg ball. We want to simulate the ball being released and hitting the ground. Write a code to solve this problem
using the Euler method.
You must consider the following
how to best scale the problem to minimize round off errors
choosing the integration time-step to minimize trunction errors
To answer these points introduce LENGTH_SCALE and TIME_SCALE factors that will adjust your inputs, thus your code should adopt an initialization block as listed
below. You may need to take your answer returned from the virtual computer and scale it back to MKS using TIME_SCALE (see below for an example). The idea is to
scale the physics problem to fit in our force numerical scale. This is necessary to solve most modern physics problems even with full 64-bit floating-point operations.
You make include the while(var) or while(not var) command in your code to aid with boundary detection. Thus, you cannot use while(x>y) or other
variations. It may help to note that True ==1 and False ==0. Thus you are creating a map from your physical space to the simulation space.
Answer the following questions.
How long does it take for the ball to reach the ground using your simulation? We will call this the drop-time .
Calculate the analytic solution and compare to your answer. How well do they match?
Plot a map of drop-time as a function of TIME_SCALE and LENGTH_SCALE. To visualize the results use MatPlotlib pcolormesh or imshow that has TIME_SCALE
on the x-axis and LENGTH_SCALE on the y-axis. To create your map you can wrap your drop-time code calculator into any python construct to gather results.
Discuss your map in the content of truncation and round-off error.
What values of TIME_SCALE and LENGTH_SCALE produce the best results (precison relative to known answer)?
What are the maximum and minimum useable values of TIME_SCALE and LENGTH_SCALE?
What valeus of TIME_SCALE and LENGTH_SCALE optimize the compute time (e.g., minimize prg_cnt) and precision?
Hint #1: I needed to use a grid of 100100 to properly explore the behaviour of changing scales. Calculating large grids may take 10-30 minutes depending on your setup.
Consider using the tqdm package to monitor the run-time of your codes.
Hint #2: Note, you may encounter solutions that do not converge and give pure numerical noise, thus you should take care when selecting your colourmap range with
imshow or pcolormesh.
dt_sec =1.0, #time-step in seconds
height_m =100.0, #height of building in metres
gr_mks =9.8, #gravity, 9.8ms
TIME_SCALE =1, #Change both as needed
LENGTH_SCALE =1
#Start our computer
computer = computer_state() #Leave this here.
#load our parameters into our Computer (Below is just an example, please change and adopt anything below to suit your needs)
time =load(0)
dt=load(1)
height = load(height_m** LENGTH_SCALE)
vel =load(0)
gr = load (gr_mks ** LENGTH_SCALE)
ts = load(TIME_SCALE)
#initial time (t=0)
#time-step
#initial height
#initial velocity (v=0)
#acceleration
ls = load(LENGTH_SCALE)
#time-scale
#length-scale
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