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Spelunky is a game with which you are likely familiar. It is an example of a rogue-like platformer game and shares many similarities with earlier

Spelunky is a game with which you are likely familiar. It is an example of a rogue-like platformer game and shares many similarities with earlier rogue-like titles, such as NetHack and Dwarf Fortress. The games creator, Derek Yu, drew inspiration from these games in order to create unique situations where items and creatures in his own game respond in imaginative and interesting ways to events. This is accomplished through the use of object-oriented programming. In this discussion forum, your goal is to research Spelunky. The games creators have spoken and written about its development in interviews, articles, and books on the subject.

Answer the following question:

How does object-oriented programming create opportunities for surprises and interesting outcomes in Spelunky?

Have you encountered similar use of OOP in your experiences as a gamer? If so, please explain.

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