Question
Subject: Java(Object oriented programming) Please send me a copyable code please,,,, asap i need it by 2 hour,,,please try to describe each line if possible,,,
Subject: Java(Object oriented programming)
Please send me a copyable code please,,,, asap
i need it by 2 hour,,,please try to describe each line if possible,,, thank you.
promise to give you thumbs up,,,
Question,,,,,
Design a class BallGame that has the following instance variables and properties:
Name of first team and name of second team
Number of players in each team (one single variable)
Number of substitutes (one single variable)
Score of first and second team
- Provide a default constructor that sets names of teams to Unknown, number of players, substitutes and scores to 0.
- Provide a constructor that accepts specific values for each of the private members. Throw an exception (of your design) if the numbers are negative.
- Provide accessors for each of the members
- Provide mutators for each of the private members. Throw an exception (of your design) if the numbers are negative.
- Provide a method TeamAScored and TeamBScored that increases the score of the appropriate team by a specified value (i.e TeamAScored accepts an integer). Throw an exception (of your choice) if the values are negative.
- A method display that displays all attributes of an object
- Povide a method Equal that accepts an object BallGame and returns true if the object is equal to current object and false otherwise.
- Provide a method WhoIsWinning that returns the name of the winning team or Draw if both have same score.
B. Derive a class SoccerGame that has in addition the following:
Principal Referees name
Number of players substituted
- Provide a default constructor that sets team names and referees name to unknown, number of payers to 11, number of substitutes to 5 and the score of each team as well as number of players substituted to 0.
- Provide a constructor that accepts the names of the teams and the referees name.
- Provide accessors and mutators for referees name and number of players substituted. Throw an exception (of your design) if the numbers are negative.
- Override the method display to display all private attributes.
- Override the method Equal to compare two SoccerGames
- Override TeamAScored and TeamBScored that accepts an integer to increase the score of the appropriate team by 1 even if the number specified is larger than 1.
- Overload TeamAScored and TeamBScored (no input parameter) to increase the score of the appropriate team by 1.
- Provide a method SubstitutionA, SubstitutionB that increases the number of players substituted for the appropriate team by 1 if it is less than 3, otherwise it displays No more substitutions allowed.
C. Write a class tester (main) where you test every method and constructor of both classes. Print the output of your program.
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