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Suppose that you have the following class definition representing a Mage ( a magician ) in a game: class Mage : def _ ( self

Suppose that you have the following class definition representing a Mage (a magician) in a game:
class Mage :
def _(self, name):
self. name = name
self.__ability_level =1
self. power =100
def cast(self, spell_points):
if(self. power spell_points):
return True
return False
def get_power(self):
return self.__power
def increase_ability(self):
self._ability_level +=1
We execute the class definition, and then the following line of code:
wizard = Mage ('Sir Castalot')
What would be the correct method call to cast a spell when spell_points is 50?
cast(wizard,50)
wizard.cast(self,50)
, wizard)
wizard.cast (50)
None of these
wizard.cast , self
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