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Sykes (2006) notes that in the game design process, game developers must make three fundamental decisions about the game they want to design. These decisions

Sykes (2006) notes that in the game design process, game developers must make three fundamental decisions about the game they want to design. These decisions concern the A. availability, affordability, and accessibility B. convenience, intrigue, and reward C. excitement value, challenge value, and contentment. D. category of play, formality of play, and the affective tone

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